TWISTED FATE TABLE OF CONTENTS:
Twisted Fate is an extremely mobile mid lane control mage. Like Annie, his laning phase is mana efficient. If you are utilizing his kit properly, you should not feel any problems with mana sustain in lane. This opens him up to build items such as boots and four pots if you need health sustain for lane, or if you need to dodge skill shots.
His mobility excels during mid game and late game team fights. Having Ghost is a very valuable summoner spell on TF because it accentuates his ability to kite or chase an enemy. Most of his core items have a movement speed bonus as well, so after grabbing a Lich Bane and Luden’s Echo, you will find yourself unmatched in the kiting and chase game.
Twisted Fate excels in solo queue because he cuts out the main problem of forgetting to follow your laners when they roam to a different lane, as well as vision of your laner should they leave your lane. His ultimate is on a long cooldown early on, but after getting your cdr items, it is an extremely versatile ability which makes ganking and extending your lead from lane phase easy.
Twisted Fate also has reliable cc should your jungler wish to gank your lane during lane phase.
Twisted Fate has a challenging time with specific match ups, which we’ll dive into under the counters area.
His main weaknesses are having a high damage rotation on a cooldown early game. After your W+Q combo is finished, you will need to wait for it to finish its cooldown before providing more damage to his opponents. As soon as you hit your core items, however, cooldowns will fall out of the problem category and his burst rotation damage will turn into sustained damage.
Another reason why TF struggles sometimes is because he is nowhere near as strong when played from behind. He is still relevant from behind due to his cc and utility he provides, but his damage is not much compared to other mid lane mages if he is behind.
P- Loaded Dice
Whenever Twisted Fate kills a minion, he rolls his “lucky” dice, earning anywhere from 1 to 6 additional gold.
Q- Wild Cards
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Throws three cards that deal 60/105/150/195/240 (+65% Ability Power) Magic Damage to each enemy unit they pass through.
W- Pick a Card
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Cast once to shuffle the deck and again to choose your card, enhancing your next attack.
Blue Card deals 40/60/80/100/120 (+100% Attack Damage) (+50% Ability Power) Magic Damage and restores 50/75/100/125/150 Mana.
Red Card deals 30/45/60/75/90 (+100% Attack Damage) (+50% Ability Power) Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.
Gold Card deals 15/22.5/30/37.5/45 (+100% Attack Damage) (+50% Ability Power) Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.
E- Stacked Deck
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.
Passive: Every 4 attacks, Twisted Fate deals an additional 55/80/105/130/155 (+50% Ability Power) Magic Damage. In addition, his Attack Speed is increased by 10/15/20/25/30%.
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Reveals all enemy champions (including stealthed champions) on the map for 6/8/10 seconds.While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds.
Essential items for Twisted Fate are Lich Bane, Luden’s Echo, and Zhonya’s Hourglass.
Standard items for Twisted Fate are Hextech GLP/Rod of Ages and your choice of boots.
Situational items for Twisted Fate includes Banshee’s Veil and Rabadon’s Deathcap.
Twisted Fate does well into any match up that allows him to scale. He is always relevant in the game, and any champion that eventually falls off allows TF to shine late game. Playing against most assassins is manageable with TF because of his cc. If they misposition once during or before a team fight, the assassin gets punished hard.
Champions, like Talon, that have to get up close and personal with their targets will fall prey to TF’s gold card. Like Malzahar, TF creates a safety bubble for their team if they hold their point and click cc.
Twisted Fate is almost always relevant in the game due to his “walking hard cc”~Imaqtpie.
Any champion that can dodge an auto attack or an enhanced auto attack is a direct counter to TF. This includes Fizz, Jax, and Zed if he has his ultimate up. A good Twisted Fate player will save his gold card for when Zed finishes his initial ultimate cast and take minimal damage because of his cc.
Fizz is TF’s hardest counter. He has an ability to dodge Twisted Fate’s gold card, as well as a deadly ultimate combo that forces TF to alter his build to attempt to live through Fizz’s burst potential.
Jax is hard for TF to deal with. If Jax dodges Twisted Fate’s gold card and leap strikes on top of him, without Flash TF will probably lose the fight.
Twisted Fate is an extremely viable choice in solo queue right now as it allows him to not only snowball himself, but teaches map awareness, positioning, and lane phase quite well.
If you enjoyed this installation, try the first Solo Queue Pick: Darius!